Play is the highest form
of research

- Albert Einstein -


Design for Wellbeing will last 12 months starting in march 2017. The proposed project’s methodology is distinctive. Some people and especially musicians have already in their inner self some knowledge to face positively stressful life challenges.

This research provides an opportunity to light up those competences and make them shareable activating a self-learning mechanism. Following a bottom-up research method combined with participatory design, techniques and best practices will be identified, organized and incorporated into an easily-accessible Open Access Toolkit. The Toolkit will be refined, developed and tested in different learning contexts.

Phase 1
User Research

The data collection and analysis will profit from the partner project Musical Impact (RCM) and the previous studies on performers’ stress management leaded by the partners institutions. These roots are combined with ethnographic research involving professionals as well as students.

Phase 2

Collected perspectives of strategies, behavioural and physical activities will be mapped and addressed in strategy patterns to define user needs and the Toolkit framework.

Phase 3
Design and Modelling

A first version of the toolkit will be developed in a low tech prototype through participatory design activities with students and designer. This phase drives the refinement of experiential specifications that create the basis for the definition of a dynamic toolkit.

Phase 4
Open Access Toolkit dev.

The low-fidelity prototype of the Toolkit will be tested and evaluated with volunteer professional performers, students and teachers from music and theatre schools. The digital version of the Tool will then developed and implemented. During this phase the toolkit will be open to different educational contexts.

Phase 5

The Exploration phase consists of a Future Scenario design workshop in which the toolkit will be enhanced and extended into the technology realm through a co-creative design approach

Design Workshop


Students of performing arts

Teacher and design mediators

Total Time:
2-3 hours

The research points at exploring the role of the design in innovative bottom-up process and selflearning dynamics. In this way it starts a collaborative process within the design of the strategies toolkit, building and refining it with performing artists.

Future Scenarios


Designers, technologists, researchers, professional performers, teachers

Moderator, 2 volunteers

Total Time:
1 day

Future Scenarios for collaborative projects will be held in May 2018. Selected good behaviours of anxiety management will be enhanced and enriched by sensing technologies through a co-creative workshop for envisioning new future scenarios of emotional regulation self-learning.